This game was inspired by the Udemy course from Tom Looman titled "Unreal Engine 4 Mastery: Create Multiplayer Games with C++". While reading an article on Gamasutra that advocated creating a game a week to sharpen a developers skills, it occurred to us that we already had a game partially done...or so we thought. Game development is a long process, and while you could make a very simple game in a week, it would be incomplete. We chose to make a full-featured game with menus, loading screens, cinematics for when you succeed or fail, as well as all the other things that make a game complete. Many mistakes were made along the way, but building a complete game taught us so much. It was worth it.
The game, by design, is fairly short. Level design is a skill unto itself and this was a new experience. One huge mistake that was made was a lack of pre-production planning. As stated above, this was turned into a full game nearly on a whim, so no real planning was done. Learn from our mistakes. Plan. Plan. Plan. Make concept art and have a clear goal for what you want to achieve. The time is well spent.